In short - for the texture to shine you have to Then he's taking the original image and tinting it and simply erasing the parts that are not suppose to shine and saving this image as the specular environment map which is a completely different file from the original texture. I never worked on a team fortress texture but it appears the man in the video is defining a targa image as an specular environment map in the text file. Well i read the rules, sent an apology message to cc4fuzzyhuggles and messaged the mod who locked this I wish 4.0 has a thing where we can seperate the channels or a plugin right nao, i wish this happens q-q Here is a Guide if you don't know some of the things I'm talking about.Īlso, you might want to head over to the tutorials section of this forum, find tutorials with shiny things, and try them out to learn a few techniques. And depending on what you want shiny, sometimes gaussian blurring or adding some glow effect can add to the shiny appearance.
then color with a little bit of white in the right spots (for your particular skinning thing, I don't know what the right spots would be. Sorry, I don't know anything about skinning, but normally to make things shiny you first add a layer above your image, lower the layer's opacity.